Star Wars Empire at War: Gold Introduction:
"Star Wars: Empire at War," released in 2006, is a real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. The game is set in the period between Episode III and Episode IV of the Star Wars saga, focusing on the emerging conflict between the Galactic Empire and the Rebel Alliance. It utilizes Petroglyph's Alamo game engine. In October 2006, an expansion called "Star Wars: Empire at War: Forces of Corruption" was launched. Unfortunately, as of May 31, 2014, the online features, including network multiplayer and wireless chat, were discontinued due to Glu Mobile's acquisition of GameSpy and the subsequent shutdown of game servers. However, as of September 1, 2017, multiplayer functionality was restored in the Steam version, along with the addition of workshop support.
The game offers three distinct game modes: the storyline-based Campaign, Galactic Conquest, and Skirmish. Battles can occur either on the surface of planets (land battles) or in space above them (space battles). Land battles involve infantry and ground vehicles, while space battles revolve around starfighter squadrons and large spacecraft.
Gameplay:
In Galactic Conquest, players engage in a sandbox-style campaign where they can take control of either the Rebel Alliance or the Galactic Empire. A neutral faction of Pirates exists but remains passive unless attacked. Each faction has specific objectives, which may include eliminating the enemy leader (Mon Mothma or Emperor Palpatine), protecting or destroying the Death Star, or completely erasing the opposing faction from the campaign map. The game facilitates grand strategy, production, and resource management through a three-dimensional galactic map, with players earning funds from controlled planets and mining facilities. Credits are used for technology research, defense and vehicle construction, and troop training. Each planet provides unique advantages to its owner, with some faction-specific bonuses, such as reduced Imperial Star Destroyer costs when controlling Kuat.
When opposing forces meet, whether in space fleets or ground invasions, a battle unfolds. Players can only use units they've brought to the battle, whether it's an X-wing squadron or an AT-AT walker. Factions must engage in battles across both space and land maps. Defenders can also utilize buildings on land or their space station in space if they've constructed them. Each side has a limited number of units available during a battle, with the rest held in reserve as Reinforcements, deployable when permitted. In land battles, capturing Reinforcement Points allows players to field more units simultaneously.
The storyline campaign follows a semi-open linear progression, where players must complete sequential mission objectives, such as stealing X-wing prototypes, building up to the pivotal events of the Star Wars saga and ultimately the Battle of Yavin. The campaign experience is similar to Galactic Conquest, with the Galactic Map gradually unlocking as players achieve scripted events and missions.
Skirmish mode offers a traditional real-time strategy experience, with both land and space skirmishes. In land skirmishes, players start with bases, research upgrades, capture reinforcement points, and aim to destroy the enemy's base or command center. In space skirmish mode, all players have a space station that can be upgraded, and they purchase units to attack the enemy until the enemy's base or space station is eliminated. Players can advance in technology levels as they accumulate more resources, allowing access to more powerful ships and structures. Skirmish battles require less time investment, making them suitable for casual players. Maps support two, three, or four players, with adjustable difficulty levels (easy, medium, or hard).
All game modes are played in real-time, with time passing continually on the galactic map. When a battle starts, galactic time pauses while the battle unfolds. Afterward, the galactic day timer resumes. Against computer opponents, players can speed up or pause time on both the galactic and skirmish maps.
Final Words:
Notably, all modes feature iconic Star Wars characters as Heroes, each possessing unique abilities. For instance, characters like Darth Vader, Obi-Wan Kenobi, and Emperor Palpatine can use the Force. Some Heroes can be used in both land and space battles, while others are exclusive to one environment.
The game's narrative revolves around the Galactic Civil War and the construction of the Death Star, covering events leading up to "A New Hope." The Rebel campaign kicks off with an attack on the Kuat shipyards, introducing players to basic space combat before delving into ground combat on Wayland. It explores the Rebel Alliance's use of X-wing fighters, the liberation of Kashyyyk, hints of a new Imperial superweapon, and ultimately, the Battle of Yavin. Conversely, the Imperial campaign follows Darth Vader as he seeks the Rebel Alliance and aids in completing the Death Star. However, it is revealed that the Death Star plans have been stolen, leading the player to track down the traitor who passed them to the Rebels, intercept Princess Leia, and use the Death Star to crush the Alliance for good.
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